Roland and Chorovius decided to celebrate the re-opening of the Green Griffin in a big way. Now they're missing, shadow is getting seriously messed up, and the party is raging out of control. A light-hearted game of cross-shadow environmental disaster.
It was designed and playtested for AmberCon 6, but some Con strangeness meant it never got run. This probably is an advantage, because I can more clearly communicate the one unusual preparation for this game. (It's not mandatory, but it would be nice.)
If you bring a little writeup of your character's personal shadow, I will attempt to work it into the game. This notion worked spectacularly in the playtest. And it gives the players a reason to get involved. (Heh, heh, heh.)
The other thing worthy of note is my GMing philosophy for this game. While there will be several interesting (I hope) plot threads to follow, the players are free to do what they want. There will be no railroading here; do what you want is the law of the land.
This is in the fourth session, and experience suggests everyone will be somewhat silly at this point. This game will hopefully tap that silliness.